#Superhot pc update full#
In expanding to the full game, Superhot Team created a campaign mode across approximately thirty-one levels, estimated to be as long as Portal.
The game originally was a three-level prototype browser game. This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation. Though the game mechanics are typical of most shooters, time only progresses normally when the player moves or fires a gun, otherwise time is slowed this is described in the game's tagline "Time Moves Only When You Move". Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Weapons picked up by the player have limited ammunition and break easily, requiring the player to rely on defeating enemies to attain new weapons, or making melee kills. Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. The game uses a limited palette of colors – whites, blacks, and reds – to aid the player in focusing on key elements. The game moves faster when they look around, move or shoot, giving them situational awareness to respond to enemy actions, such as altering their course to avoid the path of oncoming bullets. In Superhot, time moves slower when the player does not move. The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, became available through early access in December 2017 and was released officially on 16 July 2020. A rebuilt version of the game to better support virtual reality, Superhot VR, was released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. Versions for the Xbox One, PlayStation 4, and Nintendo Switch were released in May 2016, July 2017, and August 2019, respectively. Superhot was released for Microsoft Windows, OS X, and Linux in February 2016. Widespread attention from the demonstration prompted the team to develop the full game, using Kickstarter to secure funding to complete the title. The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September.
The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games.
#Superhot pc update update#
And I’ve played before Oculus enabled 90hz on the Quest 2, so it should be even better once that update arrives.Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team. It also feels a lot smoother through the Quest 2 than it did through my Rift S on a pretty powerful PC, so those optimisations are definitely serving the game well. Considering the Quest 2's resolution of 1832 x 1920 per eye, that "near" is maybe doing a little bit of heavy lifting, but it still looks great. Superhot Team is promising "near 4k resolution" and optimisations for a "silky smooth 90hz".
It’s more the tech side of things where the game’s been updated for the Quest 2. It feels more frantic and relentless, and it completely shuts down the ability to throw weapons between fights if you knew where you were teleporting to next… which, now that I think about it, was probably somewhat cheating.
Instead of having to smash a pyramid to move through the level, completing a fight will automatically teleport you to the next one, which changes the pace of the game significantly. While there aren’t any content updates (sadly), the Quest 2 retains the removal of the pyramid transition system that defined the original Quest’s version.